![]() You must add some compatibility support to each plug-in yourself by updating value in the plug-in's ist to let Xcode know that the plug-in supports a specific version of Xcode. The only caveat here is that Xcode doesn't officially support third party plug-ins. Alcatraz is a good source for exploring what you can do with additional plugins. There are some third party tools that are implemented as Xcode plugins. ![]() This is made even easier with the help of specification files, which we will get to later in more detail, to the point where adding: new file types, build rules, and tooling can be done without touching any code. Because this dynamic loading is so flexible it makes it very easy to build and integrate new components into Xcode without a lot of work. These plug-ins are loaded as necessary depending on loading Xcode GUI or xcodebuild. Xcode uses plug-ins to dynamically load necessary components, much of the core systems are loaded from these plug-ins. From this directory Xcode will load a number of bundles. In modern versions of Xcode this directory still exists, however it is inside the Xcode app bundle instead of in a user-visible place. The path to this directory was set as DEVELOPER_DIR and from there all the components were loaded from the internal structuring of this directory. It installed as a couple separate applications and the majority of the tooling was loaded from a single directory called "Developer". I would recommend using these posts as reference material while reading this, as there is a lot to cover and I cannot do it all in this post :) Build System Components DEVELOPER_DIRĪt one point, Xcode didn't install as a ".app" on your system. To fully understand some of these topics you should familiarize yourself with the following: ![]() This post is a dive into Xcode as a system. The Xcode Build System The Xcode Build System
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